# eBuffType
# 说明
技能栏位的一个常量属性集合,定义了游戏中各种状态效果的类型,值类型为 uint8_t
# 如何使用
if(buff->GetType() == eBuffType::Stun) {
// 处理眩晕效果
}
# Properties
| key | value | remarks |
|---|---|---|
| Internal | 0 | 内部buff |
| Aura | 1 | 光环 |
| CombatEnchancer | 2 | 战斗增强 |
| CombatDehancer | 3 | 战斗减弱 |
| SpellShield | 4 | 法术护盾 |
| Stun | 5 | 眩晕 |
| Invisibility | 6 | 隐身 |
| Silence | 7 | 沉默 |
| Taunt | 8 | 嘲讽 |
| Berserk | 9 | 狂暴 |
| Polymorph | 10 | 变形 |
| Slow | 11 | 减速 |
| Snare | 12 | 陷阱 |
| Damage | 13 | 伤害 |
| Heal | 14 | 治疗 |
| Haste | 15 | 加速 |
| SpellImmunity | 16 | 法术免疫 |
| PhysicalImmunity | 17 | 物理免疫 |
| Invulnerability | 18 | 无敌 |
| AttackSpeedSlow | 19 | 攻击速度减慢 |
| NearSight | 20 | 近视 |
| Currency | 21 | 货币 |
| Fear | 22 | 恐惧 |
| Charm | 23 | 魅惑 |
| Poison | 24 | 中毒 |
| Suppression | 25 | 压制 |
| Blind | 26 | 致盲 |
| Counter | 27 | 反制 |
| Shred | 28 | 撕裂 |
| Flee | 29 | 逃跑 |
| Knockup | 30 | 击飞 |
| Knockback | 31 | 击退 |
| Disarm | 32 | 缴械 |
| Grounded | 33 | 禁止位移 |
| Drowsy | 34 | 昏睡 |
| Asleep | 35 | 睡眠 |
| Obscured | 36 | 遮蔽 |
| ClickproofToEnemies | 37 | 敌人无法点击 |
| UnKillable | 38 | 无法击杀 |
← Utility eCastStates →