# eBuffType

# Description

A constant attribute collection for skill slots, defining various status effect types in the game, value type is uint8_t

# How to use

if(buff->GetType() == eBuffType::Stun) {
    // Handle stun effect
}

# Properties

key value remarks
Internal 0 Internal buff
Aura 1 Aura
CombatEnchancer 2 Combat enhancer
CombatDehancer 3 Combat weakener
SpellShield 4 Spell shield
Stun 5 Stun
Invisibility 6 Invisibility
Silence 7 Silence
Taunt 8 Taunt
Berserk 9 Berserk
Polymorph 10 Polymorph
Slow 11 Slow
Snare 12 Snare
Damage 13 Damage
Heal 14 Heal
Haste 15 Haste
SpellImmunity 16 Spell immunity
PhysicalImmunity 17 Physical immunity
Invulnerability 18 Invulnerability
AttackSpeedSlow 19 Attack speed slow
NearSight 20 Near sight
Currency 21 Currency
Fear 22 Fear
Charm 23 Charm
Poison 24 Poison
Suppression 25 Suppression
Blind 26 Blind
Counter 27 Counter
Shred 28 Shred
Flee 29 Flee
Knockup 30 Knockup
Knockback 31 Knockback
Disarm 32 Disarm
Grounded 33 Grounded
Drowsy 34 Drowsy
Asleep 35 Asleep
Obscured 36 Obscured
ClickproofToEnemies 37 Clickproof to enemies
UnKillable 38 Unkillable