# eBuffType
# Description
A constant attribute collection for skill slots, defining various status effect types in the game, value type is uint8_t
# How to use
if(buff->GetType() == eBuffType::Stun) {
// Handle stun effect
}
# Properties
| key | value | remarks |
|---|---|---|
| Internal | 0 | Internal buff |
| Aura | 1 | Aura |
| CombatEnchancer | 2 | Combat enhancer |
| CombatDehancer | 3 | Combat weakener |
| SpellShield | 4 | Spell shield |
| Stun | 5 | Stun |
| Invisibility | 6 | Invisibility |
| Silence | 7 | Silence |
| Taunt | 8 | Taunt |
| Berserk | 9 | Berserk |
| Polymorph | 10 | Polymorph |
| Slow | 11 | Slow |
| Snare | 12 | Snare |
| Damage | 13 | Damage |
| Heal | 14 | Heal |
| Haste | 15 | Haste |
| SpellImmunity | 16 | Spell immunity |
| PhysicalImmunity | 17 | Physical immunity |
| Invulnerability | 18 | Invulnerability |
| AttackSpeedSlow | 19 | Attack speed slow |
| NearSight | 20 | Near sight |
| Currency | 21 | Currency |
| Fear | 22 | Fear |
| Charm | 23 | Charm |
| Poison | 24 | Poison |
| Suppression | 25 | Suppression |
| Blind | 26 | Blind |
| Counter | 27 | Counter |
| Shred | 28 | Shred |
| Flee | 29 | Flee |
| Knockup | 30 | Knockup |
| Knockback | 31 | Knockback |
| Disarm | 32 | Disarm |
| Grounded | 33 | Grounded |
| Drowsy | 34 | Drowsy |
| Asleep | 35 | Asleep |
| Obscured | 36 | Obscured |
| ClickproofToEnemies | 37 | Clickproof to enemies |
| UnKillable | 38 | Unkillable |
← Utility eCastStates →