# eTargetingMode
# Description
A constant attribute collection for skill slots, defining different target selection priority strategies, value type is uint8_t
# How to Use
targeting->SetMode(eTargetingMode::LowHP);
# Properties
key | value | remarks |
---|---|---|
AutoPriority | 0 | Automatic priority |
LowHP | 1 | Low health priority |
MostAD | 2 | Highest physical damage priority |
MostAP | 3 | Highest ability power priority |
Closest | 4 | Closest target priority |
NearMouse | 5 | Near mouse priority |
LessAttack | 6 | Least attacks priority |
LessCast | 7 | Least casts priority |