# eTargetingMode

# Description

A constant attribute collection for skill slots, defining different target selection priority strategies, value type is uint8_t

# How to Use

targeting->SetMode(eTargetingMode::LowHP);

# Properties

key value remarks
AutoPriority 0 Automatic priority
LowHP 1 Low health priority
MostAD 2 Highest physical damage priority
MostAP 3 Highest ability power priority
Closest 4 Closest target priority
NearMouse 5 Near mouse priority
LessAttack 6 Least attacks priority
LessCast 7 Least casts priority