# eCollisionFlags

# Description

A constant attribute collection for skill slots, defining various collision types in the game, value type is int16_t

# How to use

if(object->GetCollisionFlags() & eCollisionFlags::Wall) {
    // Handle wall collision
}

# Properties

key value remarks
None 0x0 No collision
Grass 0x1 Grass
Wall 0x2 Wall
Building 0x40 Building
Prop 0x80 Prop
GlobalVision 0x100 Global vision