# eCollisionFlags
# Description
A constant attribute collection for skill slots, defining various collision types in the game, value type is int16_t
# How to use
if(object->GetCollisionFlags() & eCollisionFlags::Wall) {
// Handle wall collision
}
# Properties
key | value | remarks |
---|---|---|
None | 0x0 | No collision |
Grass | 0x1 | Grass |
Wall | 0x2 | Wall |
Building | 0x40 | Building |
Prop | 0x80 | Prop |
GlobalVision | 0x100 | Global vision |