# eCollisionFlags
# Description
A constant attribute collection for skill slots, defining various collision types in the game, value type is int16_t
# How to use
if(object->GetCollisionFlags() & eCollisionFlags::Wall) {
// Handle wall collision
}
# Properties
| key | value | remarks |
|---|---|---|
| None | 0x0 | No collision |
| Grass | 0x1 | Grass |
| Wall | 0x2 | Wall |
| Building | 0x40 | Building |
| Prop | 0x80 | Prop |
| GlobalVision | 0x100 | Global vision |