# eDamageType
# Description
A constant attribute collection for skill slots, defining the basic damage types in the game, value type is uint8_t
# How to use
if(damage->GetDamageType() == eDamageType::Physical) {
// Handle physical damage
}
# Properties
key | value | remarks |
---|---|---|
Physical | 0 | Physical damage |
Magical | 1 | Magical damage |
True | 2 | True damage |