# eGameObjectOrder

# Description

A collection of game object command enumerations used to send behavior commands to game objects, value type is number

# How to use

// Send move command
object->IssueOrder(eGameObjectOrder::MoveTo, position);

// Send attack command
object->IssueOrder(eGameObjectOrder::AttackUnit, target);

# Properties

key value remarks
HoldPosition 1 Hold position
MoveTo 2 Move to specified position
AttackUnit 3 Attack specified unit
AutoAttackPet 4 Auto attack pet
AutoAttack 5 Auto attack
MovePet 6 Move pet
AttackTo 7 Attack to specified position
Stop 10 Stop current behavior