# eGameObjectOrder
# Description
A collection of game object command enumerations used to send behavior commands to game objects, value type is number
# How to use
// Send move command
object->IssueOrder(eGameObjectOrder::MoveTo, position);
// Send attack command
object->IssueOrder(eGameObjectOrder::AttackUnit, target);
# Properties
| key | value | remarks |
|---|---|---|
| HoldPosition | 1 | Hold position |
| MoveTo | 2 | Move to specified position |
| AttackUnit | 3 | Attack specified unit |
| AutoAttackPet | 4 | Auto attack pet |
| AutoAttack | 5 | Auto attack |
| MovePet | 6 | Move pet |
| AttackTo | 7 | Attack to specified position |
| Stop | 10 | Stop current behavior |