# eGameObjectType
# Description
A collection of game object type enumerations used to identify different types of game objects, value type is number
# How to use
if(object->Type() == eGameObjectType::Hero) {
// Current object is a hero type
}
# Properties
key | value | remarks |
---|---|---|
Unknown | 0 | Unknown type |
Hero | 3 | Hero unit |
Minion | 5 | Minion unit |
Turret | 7 | Turret |
Animation | 9 | Animation effect |
Missile | 11 | Projectile |
Inhibitor | 14 | Inhibitor |
Nexus | 24 | Nexus |