# eHitChance

# Description

Enumeration values for skill hit chance, representing the level of possibility calculated by the prediction system for a skill to hit.

# How to Use

Spell Q(eSpellSlot::Q, 1000.0f);
Q.MinHitChance = eHitChance::High;
PredictionOutput prediction = Q.GetPrediction(target);
if (prediction.Hitchance >= eHitChance::High)
{
    Q.Cast(prediction.CastPosition());
}

# Properties

key value remarks
Immobile 8 Target is not moving
Dashing 7 Target is dashing
VeryHigh 6 Very high hit chance
High 5 High hit chance
Medium 4 Medium hit chance
Low 3 Low hit chance
Impossible 2 Impossible to hit
OutOfRange 1 Out of range
Collision 0 Collision exists