# eOrbwalkingMode

# Description

A constant attribute collection for skill slots, defining different orbwalking behavior modes in the game, value type is uint8_t

# How to Use

if(orbwalker->GetMode() == eOrbwalkingMode::Combo) {
    // Execute combo mode orbwalking
}

# Properties

key value remarks
LastHit 0 Last hit mode
Mixed 1 Mixed mode
LaneClear 2 Lane clear mode
Combo 3 Combo mode
Flee 4 Flee mode
None 5 No mode