# eCollisionableObjects

# Description

Enumeration values for collidable objects, representing types of objects that may cause collision on a skill path.

# How to use

std::vector<eCollisionableObjects> collisionObjects = { eCollisionableObjects::Minions, eCollisionableObjects::Heroes };
PredictionOutput result = Prediction::GetPrediction(target, 0.25f, 60.0f, 1800.0f, collisionObjects);
if (result.Hitchance == eHitChance::Collision)
{
    // Collision objects exist on the skill path
}

# Properties

key value remarks
Minions 0 Minions
Heroes 1 Heroes
YasuoWall 2 Yasuo Wind Wall
Walls 3 Terrain obstacles
Allies 4 Allied units