# MenuOption
# Description
MenuOption is a menu option class used to create and manage various options in menus, such as checkboxes, sliders, hotkeys, etc. It is typically created and accessed through the Menu class methods.
# How to Use
Menu* mainMenu = Menu::Create("Main Menu");
MenuOption* enableOption = mainMenu->AddCheckBox("Enable", true);
if (enableOption->GetBoolean()) {
// Code to execute when the option is enabled...
}
# GetBoolean
bool GetBoolean()
Gets the boolean value of the menu option.
MenuOption* useQ = mainMenu->AddCheckBox("Use Q", true);
if (useQ->GetBoolean()) {
// Code to execute when the "Use Q" option is enabled...
}
# GetValue
int GetValue()
Gets the integer value of the menu option, typically used for sliders and list options.
MenuOption* damageSlider = mainMenu->AddSlider("Damage Prediction", 50, 0, 100);
int damagePercent = damageSlider->GetValue();
# SetBoolean
void SetBoolean(bool Value)
Sets the boolean value of the menu option.
MenuOption* useQ = mainMenu->AddCheckBox("Use Q", false);
// Enable the option based on conditions
if (ObjectManager::Player()->GetMana() > 100) {
useQ->SetBoolean(true);
}
# SetValue
void SetValue(int Value)
Sets the integer value of the menu option.
MenuOption* damageSlider = mainMenu->AddSlider("Damage Prediction", 50, 0, 100);
// Adjust the value based on game state
damageSlider->SetValue(75);
# SetMenuColor
void SetMenuColor(int color)
Sets the color of the menu option.
MenuOption* dangerousOption = mainMenu->AddCheckBox("Dangerous Abilities", true);
dangerousOption->SetMenuColor(MAKE_COLOR(255, 0, 0, 255)); // Red color
# AddToolTip
void AddToolTip(const char* ToolTip)
Adds a tooltip to the menu option.
MenuOption* useQ = mainMenu->AddCheckBox("Use Q", true);
useQ->AddToolTip("When enabled, Q ability will be used automatically");
# Permashow
void Permashow(bool enabled = true)
Sets whether this option should be permanently displayed in the game.
MenuOption* comboKey = mainMenu->AddHotKey("Combo Key", 0x20); // Space key
comboKey->Permashow(); // Permanently display this hotkey status in the game
# Related Functions
# Menu::AddCheckBox
MenuOption* AddCheckBox(const char* Name, bool Boolean)
Adds a checkbox option to the menu.
MenuOption* enableFeature = mainMenu->AddCheckBox("Enable Feature", true);
# Menu::AddSlider
MenuOption* AddSlider(const char* Name, int Value, int MinValue, int MaxValue)
Adds a slider option to the menu.
MenuOption* rangeSlider = mainMenu->AddSlider("Range", 600, 300, 1000);
# Menu::AddHotKey
MenuOption* AddHotKey(const char* Name, int DefaultKey)
Adds a hotkey option to the menu.
MenuOption* comboKey = mainMenu->AddHotKey("Combo Key", 0x20); // Space key
# Menu::AddToggleKey
MenuOption* AddToggleKey(const char* Name, int DefaultKey, bool Boolean)
Adds a toggle key option to the menu.
MenuOption* farmToggle = mainMenu->AddToggleKey("Farm Mode", 0x41, false); // A key
# Menu::AddStringList
MenuOption* AddStringList(const char* Name, int DefaultIdx, std::vector<const char*> const& Elements)
Adds a string list option to the menu.
std::vector<const char*> modes = { "Smart", "Always On", "Disabled" };
MenuOption* comboMode = mainMenu->AddStringList("Combo Mode", 0, modes);
# Menu::AddColorPick
MenuOption* AddColorPick(const char* Name, bool Boolean, int DefaultColor)
Adds a color picker option to the menu.
MenuOption* drawColor = mainMenu->AddColorPick("Draw Color", true, MAKE_COLOR(0, 255, 0, 255));
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